#ifndef GRASSTILE_H_INCLUDED
#define GRASSTILE_H_INCLUDED
#include <iostream>
#include <SFML\System.hpp>
#include <SFML\Window.hpp>
#include <SFML\Graphics.hpp>
#include "Tile.h"


class GrassTile : public Tile
{
public:
	GrassTile();
	virtual void init(const sf::Vector2f position, ImgMgr *imageManager);

private:
};

#endif